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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017086779
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of effectively using storage areas of programs and data.SOLUTION: A main control part 41 includes one-byte RST command capable of specifying a specific address assigned to a ROM 41b at a small amount of data less than the address, calling a program of the specified specific address, and executing the program. The main control part causes an area starting from one specific address in the ROM 41b to store a first specific program, and an area starting from a next specific address to store a second specific program; and stores a prescribed program less than an amount of data corresponding to a free space or a part of the prescribed program in an area after the first specific program to an area before the next specific address, namely, the free space between the first specific program and the second specific program.SELECTED DRAWING: Figure 7

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Inventors:
OGURA TOSHIO
Application Number:
JP2015224538A
Publication Date:
May 25, 2017
Filing Date:
November 17, 2015
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F5/04
Domestic Patent References:
JP2004229938A2004-08-19
JP2015029551A2015-02-16
JP2011005102A2011-01-13
JPH05120190A1993-05-18
JPS6280733A1987-04-14
JP2015123279A2015-07-06
JP2008018073A2008-01-31
JP2013006075A2013-01-10
JP2012170755A2012-09-10
JP2008080005A2008-04-10
JPH10146437A1998-06-02