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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6698118
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine preventing discrepancy from being generated between a control relating to a lock and a control relating to a presentation for the lock.SOLUTION: A game machine includes: lock performance means capable of performing a lock for a prescribed period, after variable displays of a plurality of display columns are all stopped; and amid lock presentation performance means for performing a presentation when the lock is being performed. A lock with a first period is performed when a first condition is established, and a lock with a second period is performed when a second condition is established. The first condition means that a first stop mode is displayed when variable displays of the plurality of display columns are all stopped, or that the first stop mode and a second stop mode are simultaneously displayed. The second condition means that the first stop mode is not displayed and the second stop mode is displayed. The first period is longer than the second period.SELECTED DRAWING: Figure 50

Inventors:
Takatada Shibata
Yahata Yoshiaki
Application Number:
JP2018074463A
Publication Date:
May 27, 2020
Filing Date:
April 09, 2018
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2013070802A
JP2014121439A
JP2012170575A
JP2010246627A
JP2016209251A
JP2014208133A
JP2013202158A
Attorney, Agent or Firm:
Shinto International Patent Office