Title:
遊技機
Document Type and Number:
Japanese Patent JP6747789
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of improving a game interest, having unexpectedness for performance in accordance with operation of a player.SOLUTION: In the timing of an arrow 1, a specific performance image 65 is displayed in a performance display device 9, in accordance with the fact that operation of a push button 120 by a player is detected within an operation effective period in control processing. In the timing of an arrow 2, a period does not reach the termination period indicated in an effective period image 61 but reaches the termination period of the operation effective period in control processing by a performance control microcomputer 100. In accordance with the fact that a period reaches the termination period of the operation effective period in the control processing, the specific performance image 65 is displayed in the performance display device 9. In the timing of an arrow 3, since the specific performance image 65 has already been displayed in the performance display device 9, operation performance is not executed even when a player operates the push button 120.SELECTED DRAWING: Figure 23
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Inventors:
Toshio Ogura
Tomomi Kojima
Tomomi Kojima
Application Number:
JP2015168691A
Publication Date:
August 26, 2020
Filing Date:
August 28, 2015
Export Citation:
Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2012200466A | ||||
JP2014068827A | ||||
JP2015142645A | ||||
JP2015112381A | ||||
JP2012050508A | ||||
JP2015029561A | ||||
JP2014198219A | ||||
JP2017148378A |