Title:
GAME DEVICE, AND CONTROL METHOD AND PROGRAM FOR THE GAME DEVICE
Document Type and Number:
Japanese Patent JP3668721
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To heighten player's expectation to a game whose specified game state is obtained when a mover such as a token reaches a certain spot (a second specified area) in a game field.
SOLUTION: When the throw-in token passes through two types F1,F2 of check points 30a, 30b, a special pocket 10a which is a part of a terminal pocket 10 is changed to the state corresponding to a blank or numerals for bingo depending on its type. Thus, the game device is switched one of the following game states: a specified game state obtained when the token passing through one of the check points enters the special pocket, the game state corresponding to a blank, or the game state obtained when the numerals for bingo are acquired. Accordingly, the player can't grasp the specified game state obtained when the token enters the special pocket before the token is thrown in so as to heighten the expectation given to the player.
Inventors:
Tsutomu Sato
Masato Okuaki
Ryutaro Kawakami
Umeno Makoto
Masato Okuaki
Ryutaro Kawakami
Umeno Makoto
Application Number:
JP2002163047A
Publication Date:
July 06, 2005
Filing Date:
June 04, 2002
Export Citation:
Assignee:
KONAMI CORPORATION
International Classes:
A63F13/52; A63F3/06; A63F7/02; A63F9/00; A63F13/213; A63F13/53; A63F13/95; (IPC1-7): A63F9/00
Domestic Patent References:
JP2000197760A | ||||
JP2001224835A | ||||
JP11192375A | ||||
JP2001000733A | ||||
JP2001054677A | ||||
JP6036685U | ||||
JP2000233063A | ||||
JP2000167226A |
Attorney, Agent or Firm:
Toshi Kuroda
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