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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2011050523
Kind Code:
A
Abstract:

To provide a game machine which can execute ready for win performances as preferred by players's own efforts.

In the game machine, a number of criterion values are distributed among variable display patterns for executing ready-to-win performances respectively corresponding to histories=1-4 covering the moments of winning prizes in its reservation memory out of those in a ready-to-win group made up of those from 'ready-to-win performance A' to 'ready-to-win performance D' in the variation numbers 5-12 on variable pattern tables to be applied respectively for the moments of the jackpot and the loss ready-to-win state. As a result, if the players can win the first or second starter prize winning slot 1420 or 1421 with game balls in the order of the standby (histories covering the moments of winning prizes) as desired by the players, upon the establishment of the ready for win requirements, this can heighten the probability for executing the ready-to-win performances as preferred by the players. At that point, no ready-to-win performance is supposed to be executed as preferred by the players, but the degree of expectation for the jackpot is kept even higher than that in the execution of it thereby by no means betraying the anticipation by the players.


Inventors:
ICHIHARA TAKAAKI
SAKANE WATARU
NISHITANI TAKEHITO
Application Number:
JP2009201139A
Publication Date:
March 17, 2011
Filing Date:
August 31, 2009
Export Citation:
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Assignee:
DAIICHI SHOKAI KK
International Classes:
A63F7/02
Domestic Patent References:
JP2005137501A2005-06-02
JP2005312627A2005-11-10
JP2003290502A2003-10-14
Attorney, Agent or Firm:
Kazushi Imasaki



 
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