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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016054831
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To make it hard for a player to be aware of winning of replay and to reduce control load on a game machine.SOLUTION: When replay is won, a bet state is automatically set during game completion processing. When a second reply in which the reply does not appear to have been won is won, delay processing for a fixed time for delaying execution of input lamp automatic lighting processing (replay operation display processing) is performed by display control means 170. When tokens are charged or a bet switch 10 is operated during the delay processing, the delay processing is completed even in the case that the fixed time has not elapsed. Tokens charged while the automatic bet is set can be stored to credit.SELECTED DRAWING: Figure 9

Inventors:
AKIBA HIROKI
Application Number:
JP2014182215A
Publication Date:
April 21, 2016
Filing Date:
September 08, 2014
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP5482869B12014-05-07
JP2014069090A2014-04-21
JP5426792B12014-02-26
JP2010259464A2010-11-18
JP2011172702A2011-09-08
JP2012040265A2012-03-01
JP2010082161A2010-04-15
JP2014193229A2014-10-09
JP2013176420A2013-09-09
JP2011156165A2011-08-18
JP2013165741A2013-08-29
Attorney, Agent or Firm:
Go Ishii