To provide a gaming machine capable of making the tendency of a character during a competition race game be visually recognized in a form preferred by a player, and to provide its control method.
An operation pattern including the data of the position coordinates of a world coordinate system at the respective points of time from the start to end of the race of respective racehorses is determined (step S11), the three-dimensional image of the racehorse of a betting object viewed from the viewpoint specified by the player by the operation of viewpoint specifying switches 23c-23e (step S15) is generated from the determined data of the position coordinates of the world coordinate system and is written to a frame memory (step S16), and the three-dimensional image is displayed in real time on an individual display by frame data for one image read from the frame memory. The three-dimensional image of the racehorse of the betting object can be alternately switched with a race image in which the respective racehorses run on a course generated from the determined data of the position coordinates of the world coordinate system and displayed on the individual display.
Iwa Saki Kokuni
Kawamata Sumio
Masakazu Ito
Shunichi Takahashi
Toshio Takamatsu