Title:
VIDEO GAME UNIT, RECORD MEDIUM, AND PROGRAM
Document Type and Number:
Japanese Patent JP2004033690
Kind Code:
A
Abstract:
To provide a technique to keep a feeling value higher than a prescribed value in a game to change a feeling value of a character by selecting speech and action.
In this game, whether or not a feeling value is out of prescribed values is judged by selecting selection branches of a conversation from options. When a feeling value of a character is judged out of the prescribed values, a recovery event to recover the feeling value of the character into the prescribed values. The recovery event is generated when a game progress step at generation of a conversation event is recognized, a feeling value of a character is judged out of prescribed values, and the game progress step of the conversation is in a prescribed step.
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Inventors:
HIGUCHI WATARU
Application Number:
JP2002227939A
Publication Date:
February 05, 2004
Filing Date:
July 03, 2002
Export Citation:
Assignee:
SQUARE ENIX CO LTD
International Classes:
A63F13/45; A63F13/533; A63F13/58; (IPC1-7): A63F13/10; A63F13/00