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Patent Searching and Data


Title:
CARD GAME MATCH SYSTEM
Document Type and Number:
WIPO Patent Application WO/2023/282257
Kind Code:
A1
Abstract:
The present invention provides an online card game match system which uses real (actually existing) game cards. A card game match system (101) comprises: a first image acquisition unit (53) which acquires a first image obtained by capturing an image of a first field where a first player places the first player's own game cards and plays a card game; a second image acquisition unit (54) which acquires a second image obtained by capturing an image of a second field where a second player places the second player's own game cards and plays the card game; a first game state recognition unit (55) which recognizes a first game state by using artificial intelligence to perform image recognition on the first image; a second game state recognition unit (56) which recognizes a second game state by using artificial intelligence to perform image recognition on the second image; and a determination unit (57) which determines the state of the card game on the basis of the first game state and the second game state and in accordance with rules of the card game.

Inventors:
SHIGETA YASUSHI (JP)
Application Number:
PCT/JP2022/026697
Publication Date:
January 12, 2023
Filing Date:
July 05, 2022
Export Citation:
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Assignee:
ANGEL GROUP CO LTD (JP)
International Classes:
A63F13/80; A63F1/06; A63F13/20; A63F13/213; A63F13/30; A63F13/46; A63F13/5375; A63F13/67; G06T7/00
Foreign References:
JP2003103052A2003-04-08
JP2021037199A2021-03-11
JP2021060440A2021-04-15
JP2006280658A2006-10-19
Other References:
KISHI, KENTAROU; HATTORI, SHUN: "Card Recognition Based on Template Matching for Making TCG Play Machine-Readable", IEICE TECHNICAL REPORT, vol. 115, no. 405 (IN2015-97), 14 January 2016 (2016-01-14), pages 13 - 18, XP009542749, ISSN: 0913-5685
Attorney, Agent or Firm:
KATO Shinji et al. (JP)
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