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Title:
SMART MASK
Document Type and Number:
WIPO Patent Application WO/2023/044539
Kind Code:
A1
Abstract:
A Pathogen Smart Mask 10 comprising a headphone module 12 having left and right modules 12a and 12b which are to be disposed in use over a user's ears, a chin band 14 extending from the headphone modules 12, the chin band 14 being shaped in a curved manner to extend from the left module 12a along the left side of the user's jaw, across the user's chin, along the right side of the user's jaw and to connect to the right module 12b, and a mouth and nose shield 16 shaped in a curved manner to cover the user's mouth and nose areas in use, the mouth and nose shield 16 being attachable to the chin band 14 in a removable manner.

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Inventors:
BENNETT DON BROWN (AU)
Application Number:
PCT/AU2022/051145
Publication Date:
March 30, 2023
Filing Date:
September 22, 2022
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
BENNETT DON BROWN (AU)
International Classes:
A41D13/11; A62B18/00; A62B18/08; G06F3/01; G06Q30/02; G06Q30/06; G06Q50/00; G06T19/00; G16H10/60; G16H80/00; H04R1/08; H04R1/10; H04R1/12; H04R5/033
Domestic Patent References:
WO2021187989A12021-09-23
WO2021225849A12021-11-11
Foreign References:
US20170157435A12017-06-08
CN205624587U2016-10-12
KR101889372B12018-08-17
US20190147702A12019-05-16
US20030000001A12003-01-02
Attorney, Agent or Firm:
PROTECTMYIDEA.COM.AU (AU)
Download PDF:
Claims:
Claims

The claims defining the invention are as follows:

1 . A Pathogen Smart Mask comprising: a headphone module having left and right modules which are to be disposed in use over a user’s ears, a chin band extending from the headphone modules, the chin band being shaped in a curved manner to extend from the left module along the left side of the user's jaw, across the user's chin, along the right side of the user’s jaw and to connect to the right module, and a mouth and nose shield shaped in a curved manner to cover the user’s mouth and nose areas in use, the mouth and nose shield being attachable to the chin band in a removable manner.

2. The mask of claim 1 wherein the headphone modules are supported in use to the user's head via an upper headband which extends over the user's head and a rear headband which extends around the back of the user's head.

3. The mask of claim 1 wherein the chin band is attachable to the headphone modules in a removable manner.

4. The mask of claim 1 wherein the chin band seals with the cheek and jaw portions of the user via silicone material or soft memory foam.

5. The mask of claim 1 wherein the mouth and nose shield is made from thin clear medical grade silicone rubber or a clear plastic material with an attached mouldable flap at the nose area which is mouldable to the nasal area of the face.

6. The mask of claim 1 wherein the chin band includes an outlet at a chin section thereof which is covered by a replaceable filter.

7. The mask of claim 1 wherein the chin band includes an inbuilt temperature display, and an inbuilt microphone with external speaker which allows the user to communicate with other people.

8. The mask of claim 1 wherein the chin band includes a fan blower which is used to draw external air through a filter and delivered to the mouth/nose areas via ports or channels or via the shape of the chin band.

9. The mask of claim 1 further including removable goggles which are attachable to the headphone modules.

10. The mask of claim 9 wherein the goggles include a single or double lens smart display that clips onto the mask.

11 . The mask of claim 1 further including cameras in the headphone modules which record to a memory card in the headphone module.

12. The mask of claim 1 wherein the chin band includes ultraviolet (UV) lights along the side edges thereof at the perimeter of the mouth and nose areas, wherein the UV lights turn on when the mouth and nose shield is removed.

13. The mask of claim 12 wherein the fan blowers remain functioning while the shield is removed such that the nose and mouth areas still receive filtered air that is pushed outwardly from within the mask.

14. The mask of claim 12 wherein the chin band further includes an inbuilt LED work light at the bottom portion.

15. The mask of claim 1 further including a detachable visor which is attachable to the headphone modules and which is to extend across the user’s brow portion.

16. The mask of claim 1 wherein the headphone modules are shaped as over ear type headsets which extend over and around the user’s ears, the headphone modules using bone conduction technology to provide speaker function to the user’s ears without blocking the actual ears.

17. The mask of claim 1 further including phone/communication means in the headphone modules.

18. The mask of claim 1 1 wherein the cameras comprise forward and rear mounted cameras, which can rotate between horizontal and vertical positions, to allow recording of 3D photos or videos.

19. The mask of claim 1 further including a touch screen attachable to the headphone module.

20. The mask of claim 1 further including a smart display to be disposed above a top edge of the mouth and nose shield, wherein the smart display can be pivoted to above the user’s eyeline.

21 . An Extended Reality (XR) system comprising: the smart mask of claim 1 further including one or more smart displays or VR goggles adjacent the user’s eyeline, and one or more Gaming Environment Transmitters (GETs) to be placed by the User in, or around, a location, wherein the GETs will produce a perimeter of a playing area that Users can move around in while playing wearing the smart mask.

22. The system of claim 21 wherein the location is a field, park, football field, tennis court, or carpark, and the transmitters will be placed in the corners of the playing field.

Description:
Smart Mask

Field of invention

[1] The present invention relates to air purification pathogen mask with smart features.

Background of the Invention

[2] The World Health Organization (WHO) lists polluted air as the 4 th greatest threat to mankind with 99% of the global population currently breathing polluted air below the recommended requirements. In many countries it has been the norm for some time to be wearing a mask to offer some protection from the increasingly polluted air that we are breathing.

[3] As well as for protection against environmental factors such as pollution, daily mask wearing in many countries is also used to prevent transmission of viruses. With regards to Covid, this pandemic could last years, and other strains can come along as well as other contagious diseases, including the cold and flu viruses.

[4] The continual wearing of masks for the protection against air pollution and prevention of contracting such diseases has caused a number of issues such as: a. Health issues related to skin b. Audible issues - they make it hard to communicate through the mask which is difficult to converse and hear clearly c. Visual issues - due to the build-up of moisture it is difficult to see while wearing glasses due to fogging. It is also difficult to correctly identify a person especially with facial reorganisation software. This has caused a huge strain for officials on policing the wearing of masks, during travel, or reasons for being out of lockdown or isolation.

[5] The present invention seeks to overcome or substantially ameliorate at least some of the deficiencies of the prior art, and or to at least provide an alternative.

[6] It is to be understood that, if any prior art information is referred to herein, such reference does not constitute an admission that the information forms part of the common general knowledge in the art, in Australia or any other country.

Summary of the Invention

[7] According to a first aspect, the present invention provides a Pathogen Smart Mask comprising: a headphone module having left and right modules which are to be disposed in use over a user’s ears, a chin band extending from the headphone modules, the chin band being shaped in a curved manner to extend from the left module along the left side of the user's jaw, across the user's chin, along the right side of the user’s jaw and to connect to the right module, and a mouth and nose shield shaped in a curved manner to cover the user’s mouth and nose areas in use, the mouth and nose shield being attachable to the chin band in a removable manner.

[8] In one embodiment, the headphone modules are supported in use to the user's head via an upper headband which extends over the user's head and a rear headband which extends around the back of the user's head.

[9] In another embodiment, the chin band is attachable to the headphone modules in a removable manner.

[10] In another embodiment, the chin band seals with the cheek and jaw portions of the user via silicone material or soft memory foam.

[11 ] In another embodiment, the mouth and nose shield is made from thin clear medical grade silicone rubber or a clear plastic material with an attached mouldable flap at the nose area which is mouldable to the nasal area of the face.

[12] In another embodiment, the chin band includes an outlet at a chin section thereof which is covered by a replaceable filter.

[13] In another embodiment, the chin band also includes an inbuilt temperature display, and an inbuilt microphone with external speaker which allows the user to communicate with other people.

[14] In another embodiment, the chin band includes a fan blower which is used to draw external air through a filter and delivered to the mouth/nose areas via ports or channels or via the shape of the chin band.

[15] In another embodiment, the mask further includes removable goggles which are attachable to the headphone modules.

[16] In another embodiment, the goggles include a single or double lens smart display that clips onto the mask.

[17] In another embodiment, the mask further includes cameras in the headphone modules which record to a memory card in the headphone module. [18] In another embodiment, the chin band includes ultraviolet (UV) lights along the side edges thereof at the perimeter of the mouth and nose areas, wherein the UV lights turn on when the mouth and nose shield is removed.

[19] In another embodiment, the fan blowers remain functioning while the shield is removed such that the nose and mouth areas still receive filtered air that is pushed outwardly from within the mask.

[20] In another embodiment, the chin band further includes an inbuilt LED work light at the bottom portion.

[21] In another embodiment, the mask further includes a detachable visor which is attachable to the headphone modules and which is to extend across the user’s brow portion.

[22] In another embodiment, the headphone modules are shaped as over ear type headsets which extend over and around the user’s ears, the headphone modules using bone conduction technology to provide speaker function to the user’s ears without blocking the actual ears.

[23] In another embodiment, the mask further includes phone/communication means in the headphone modules.

[24] In another embodiment, the cameras comprise forward and rear mounted cameras, which can rotate between horizontal and vertical positions, to allow recording of 3D photos or videos.

[25] In another embodiment, the mask further includes a touch screen attachable to the headphone module.

[26] Other aspects of the invention are also disclosed.

Brief Description of the Drawings

[27] Notwithstanding any other forms which may fall within the scope of the present invention, preferred embodiments of the present invention will now be described, by way of examples only, with reference to the accompanying drawings in which:

[28] Figure 1 is a side view of Pathogen Smart Mask in accordance with a first preferred embodiment of the present invention shown in use by a person;

[29] Figure 2 is an exploded side view of the Pathogen Smart Mask shown in Figure 1 ,

[30] Figure 3 is a front view of the Pathogen Smart Mask of Figure 1 ,

[31 ] Figure 4 is a front view with the mouth and nose shield removed (a) is a side view and

(b) is a front view of the mouth and nose shield, [32] Figure 5 is a front view of the mask with the optional goggles attachment, (a) is a side view and (b) is a front view of the glasses,

[33] Figure 6 is a front view of the mask showing electronic features,

[34] Figure 7 is a right-side view of the mask with the optional visor attachment,

[35] Figure 8 is a left-side view of the mask of figure 7 with the mouth and nose shield removed,

[36] Figure 9 is a side view showing a modified version of the mask without the mouth and nose shield,

[37] Figure 10 is a side view of the mask of Figure 10 with the mouth and nose shield removed,

[38] Figures 11 shows front and side views of embodiments of the mask device modified into the field of Virtual Reality (VR/AR/XR) gaming,

[39] Figure 12 shows a forearm interface device,

[40] Figures 13 and 14 show a VR playing field.

Description of Embodiments

[41 ] It should be noted in the following description that like or the same reference numerals in different embodiments denote the same or similar features.

[42] Figures 1 to 4 show a Pathogen Smart Mask 10 according to a first preferred embodiment of the present invention. The mask 10 includes a headphone module 12, a chin band 14, and a mouth and nose shield 16.

[43] The headphone module 12 includes left module 12a and right module 12b which are to be respectively disposed in use over the user’s left and right ears. The headphone modules 12 are supported in use to the user's head via an upper headband 20 which extends over the user's head and a rear headband 22 which extends around the back of the user's head.

[44] The chin band 14 is attachable to the headphone modules 12 in a removable manner. The chin band 14 is shape in a curved manner to extend from one module 12A along one side of the user's jaw, across the user's chin, along the other side of the user’s jaw and to connect to the other module 12B. The chin band 14 is shaped so as to not cover the user’s mouth and nose areas. The chin band 14 preferably seals with the cheek and jaw portions of the user via silicone or soft memory foam or other suitable material to seal with the user's face.

[45] The mouth and nose shield 16 is shaped in a curved manner to cover the user’s mouth and nose areas in use. The mouth and nose shield 16 is attachable to the chin band 14 in a removable manner. The mouth and nose shield 16 is made from thin clear medical grade silicone rubber or a clear plastic material with an attached mouldable flap 16a, or the flap 16a has an embedded flexible wire at the nose area which is mouldable to the nasal area of the face to seal therewith. The mouth and nose shield 16 can be made from clear plastic to allow for visual communication, or opaque material for privacy. The user can be supplied with both a clear and an opaque version and can use either for preference. The mouth and nose shield 16 is attached to the chin band 14 in a detachable manner via suitable means such as corresponding attachment means (magnetic, buttons, hook and loop fasteners, slide fit, etc). The lower periphery portions of the chin band 14 and the upper periphery portions of the mouth and nose shield 16 thus seal with the user’s face, which seals the user’s nose and mouth within the mask 10.

[46] The chin band 14 includes an outlet 32 at the chin section thereof which is covered by a replaceable charcoal N95 filter. The chin band 14 also includes an inbuilt temperature display 34 and an inbuilt microphone with external speaker 36 which allows the user to communicate with other people. Further built into the side of the chin band 14 is a micro fan or blower 38 which is used to draw external air through a filter and delivered to the mouth/nose areas via ports or channels or via the shape of the chin band 14.

[47] As shown in figure 2, the rear sections of the chin band 14 are attachable to the headphone modules 12 and attachable thereto by suitable means such as magnetic means or a mechanical attachment means with electrical connections 42 therebetween. Alternatively, the chin band 14 can be made as a single piece with the modules 12.

[48] Figure 5 shows removable goggles 50 which are attachable to the headphone modules 12. The goggles 50 can include a single or double full lens smart display 52 that clips onto the mask. The goggles 60 can be flipped up or hinged to the side and folded.

[49] Figure 6 shows a front view showing the headphone modules 12 with cameras 70. The cameras 70 can have an inbuilt slide to cover the camera lens when entering restricted areas. The mask can include single or dual mounted on the go cameras which backs up to a memory card in the headphone module 12. The camera 70 can be used to scan QR codes to check into locations via a smartphone app. The headphone modules 12 include inbuilt noise cancellation, and a USB port for charging.

[50] The chin band 14 includes an inbuilt microphone 82 and ultraviolet (UV) lights 84 along the side edges thereof at the perimeter of the mouth and nose areas. The UV lights 84 turn on when the mouth and nose shield 16 is removed to allow for eating/drinking, with the UV light providing protection for the user against viruses. The fans 38 remain functioning while the shield 16 is removed such that the nose and mouth areas of still receive filtered air that is pushed outwardly from within the mask. The chin band 14 can also include an inbuilt LED work light 86 at the bottom portion.

[51 ] Figures 7 and 8 show a detachable visor 90 which is attachable to the headphone modules 12 and which is to extend across the user’s brow portion.

[52] Figure 9 shows a modified embodiment where the headphone modules are shaped as over ear type headsets 1 12 which extend over and around the user’s ears. The headbands are also replaced with band extensions 122 and124 which lock against the user's head. The headphone modules in this embodiment can use bone conduction technology to provide speaker function to the user’s ears without blocking the actual ears.

[53] The preferred embodiments thus provides masks with a number of different features which can be combined with each other. These features allow for different combination options as described below:

• The built in fan or pump 38 have a removable intake filter to pump/fan to provide positive pressure for breathing support to the nose and mouth areas. The fans can include a speed controller (analogue or digital).

• The modules 12 have a built in battery (rechargeable) compartment

• Filters: Two locations - intake to fan/pump: HEPA N95+ replaceable filter pad.

• Exhalation filter - near front of mouth using combination of carbon pad (or silica gel) to absorb moisture/odours and HEPA N95+ contained in a cartridge type housing

• Removable mouth and nose shield: Can be attached by clipping it in or out or magnetic attachment. Attaches above the mouth/nose and fits around to the chin band

• Removable mouth and nose shield: Can be attached by clipping on or off to the side of the helmet. Headphone modules can be integrated into a helmet.

• Headphone modules 12 provided with Bluetooth, can pair to internet, phone or other personal electronic device or it can be used as a standalone phone device once sim card or other is installed

• In Built speaker 12 opposite ears (Internal) to enable listening to communication from others, music, google or amazon help/instructions

• In Built mic opposite mouth (Internal) to be able to have voice communication relayed to in built systems or external speaker • Built in speaker (External)

• External reading/working light (LED)

• reduce skin irritations and problems associated with mask wearing

• stop fog build up

• allow identification of a person by having the see-through (facial recognition/ border control) (eyes, nose, mouth)

• allow much safer travel

• allow for better communication via earpiece and microphone, alleviates difficulties of trying to communicate through a mask, most of which are ill fitted

• communicate privately between social/work/business groups by pairing of headsets via blue tooth/Wi-Fi

• allow for answering of the phone or make a phone call

• traceability, by use of on-board camera which scans QR codes placed throughout a retail outlet or workplace.... checks people in to a location place

• shows a person's current body temp

• can be used for gaming (electronic/virtual games)

• listen to music

• military/border control

• first responders who could connect to the mask to retrieve vital health information which could be stored on the user’s electronic device if the user permits

• more socially interactive as people want to speak and be able to look at one's face

• can light up an area to allow for reading, working etc

• can record a user’s movement (like a go pro camera)

• once the mask is paired to the wearers cell phone it can give audio directions.... or directions via smart display if the attachments are clipped in

• Augmented reality features - cameras can scan items, text, shapes and provide information to the user via the visual display and/or the headphone speakers Optional extras: i. External DC pump/fan with filter, can be located in front or rear of body depending on whether a person is sitting or standing ii. Adjustable vest (suspender type) iii. Rechargeable Battery source iv. Head Gear (band adjustable)

[54] The proposed device, known as the Smart Mask by HeadTech Next Wave Pathogen Mask, is a headband/headset/mask that has a small fan/pump approximately 20-40mm in diameter that runs off DC power supplied from rechargeable batteries mounted into the headphone band or headphone modules. An external power supply, like those that are used as an axillary power supply for cell phones, can be plugged in via an external port. Most aeroplanes already have these ports/power outlets available within the aeroplane, which would allow the user to connect and provide power for the duration of the flight. The user could walk around/go to the restroom as the mask would run off the battery supply.

[55] The fan would produce a positive pressure within the mask making it easier for the user to breath, minimise fogging and sweat build up, especially for those that wear glasses. Air would be drawn in through a disposable filter located at the side/sides of the chin band, travel via porting within the band and out through a disposable charcoal lined filter located near or under the chin. The charcoal lined filter will absorb any moisture allowing the wearers chin/face to remain clean and dry.

[56] The removable mouth and nose shield is proposed to be made from mouldable material like that used in mouthguards which are moulded to shape using heat, or a polycarbonate with soft rubber seal, or a soft silicone formed rubber (or other) which is slid/magnetically fixed/clipped into the chin band. The clear plastic mouth and nose shield can be coated with or made from anti fog solution/properties. The wearer’s face can be seen making interaction more friendly and identification possible, making it possible to travel by airplane and be identified by border security ID/passport control, banks etc.

[57] The Pathogen Smart Mask is unique as it has been designed to overcome the problem of a person eating while keeping them as safe as possible from air pollution and airborne pathogens, this is done by making the removable mouth and nose shield to allow a person to eat or drink. When the mouth and nose shield is removed the built in fans continue to supply pressurised filtered air to the user via porting in the chin band and removes the likelihood of airborne pathogens being breathed in. For extra safeguards when the mouth and nose shield is removed, UV light is activated to allow for eating. This design is to allow for safer commute via public transport and especially air travel for which it is intended

[58] To make conversing easier the band will be fitted with a microphone so that speech can be delivered to the outside of the mask and a noise cancelling external microphone can relay sound to speakers mounted near the ears.

[59] The modules can be paired to a smart phone (or other electronic device or become a user’s hands free phone) for: a. answering a call b. playing/listening to music c. the smart display allows for navigation, game playing or in military/border control facial recognition as well as connecting to companies’ mainframe to allow work to be presented before a worker for diagnostics. d. The mask could allow pairing between individuals, co-workers, organisations and used to communicate privately or as a group as well as sending information between the shared parties

[60] The Smart Pathogen Mask can be used to play virtual games and interact with the games while keeping the user safe from catching pathogens. A clip-on (slide in/attachable, mountable) lens used for smart display or a smartphone which would allow the person to game in a secure area, or exercise while being safe. There are many other add-ons that the Pathogen Smart Mask can pair to and be used for gaming like a vibrating vest, bracelets etc for interacting with virtual characters/enemies. Pathogen Smart Mask is equipped with vibrating battery and provides enhanced gaming experience (apps currently being developed and forms part of this device/invention)

[61 ] The band can show the wearer’s temperature, pulse, calories burned up, steps taken, location and many other features currently on other devices and it will be able to show if someone has checked into work, company or establishment. Medical vitals will be able to be monitored remotely.

[62] Inbuilt Camera/Camera’s and Multi Level Human Behavioural Pattern Mapping

[63] The proposed Pathogen Smart Mask has a built in Camera/Camera’s mounted at eye level between the eye and the ear.

[64] This is to provide the user, friends, and family and/or 3 rd parties with advanced smart technologies for better interaction which forms part of the patent which some are outlined here including helping the sight impaired [65] As the Pathogen Smart Mask has a forward facing (can also have rear facing (military/gaming use) eye high inboard camera, it can check the user in automatically wherever they go via posted QR codes/or similar and provides for instant traceability should someone else prove positive for a known Pathogen. If the user chooses to disable the automatic check in feature the band will display/notify that the user is not checked in to the establishment via an LED on the band. It can also check a person in and or let the company know that you have checked in for work and what your temperature is (app being developed and forms part of this device/invention)

[66] The user of the Pathogen Smart Mask will be able to download the Pathogen Smart Mask App and by entering the users’ details, links to social media, medical info (like that on a printed medical bracelet), (or link to Government Health Agencies i.e., MyGov) known allergies, likes/dislikes, favourite foods/alcohol/drinks, favourite movies/holidays, wish lists, and also supermarket/retail shop/company loyalty programs amongst other things. The app is being developed and forms part of this device/invention embodiment known as the Personalised Shoulder Buddy or Personalised Shoulder Angel PSB/PSA, Concierge.

[67] A person who has downloaded the App linked to the supermarkets/retail shops and loyalty program of that retail shop (app being developed and forms part of this device/invention), which would allow for multi-level human behavioural pattern mapping (by consent/turned on or off or limited, offered through the loyalty program of that shop)

[68] The companies would be able to upload data about a person’s shopping and interested third parties including marketing and tailor making of shopping on a person’s return using prompts in different aisles, loyalty programs etc. The companies could use eye navigation to see what products are looked at for future marketing (not using video but by use of location and scanning of QR/Bar codes or other, placed along the isle for mapping

[69] Instant Scanning of Bar/QR codes for cost compare prices with other shops of similar products.... groceries .... hardware... travel.

[70] If the user inputs their medical information (app being developed for this device) it can tell them if the product has things in it that could cause them to trigger an allergic reaction or is bad for their current health condition

[71 ] Visual to audio translator; as the camera detects the writing on the product (or street signs or any other posted materials it can be translated if required, and is relayed to the user audibly via the built in speakers (if user has smart glasses which are being developed for this device), the camera can scan and display the information in the user’s chosen language [72] The supermarket/retail shopping app will allow for scanning of products and paying for the shopping all via contactless payment using voice commands and preload credit details, add store loyalty discounts to a user’s purchases and offer other incentives to purchase other products, arrange notification when an out of stock item comes in and or delivery of that item as well as other payment options including deferred payment plans for loyalty members that have signed up for the use of the app in the store

[73] Using the onboard cameras as described previously it is envisioned that the Smart Mask by HeadTech will aid the sight impaired by guiding them and in combination with the smart mask and smart glasses/goggles will be able to help the low visioned.

[74] Spending habits of individuals, linked to 3 rd party marketing could use the data to tailor make offers/discounts on individuals spending or buying habits.

[75] Personalised Shoulder Buddy/ Personalised Shoulder Angel (PSB/PSA) can be used as a conscious guide/shopping guide/second opinion etc. App:

[76] As this is a unique device that is worn by the user (personalised to them) to help protect them from Air pollution and Pathogens and is a go anywhere device, the inventor is developing an app which allows the user to set up his own Personalised Shoulder Buddy or Angel (PSB/PSA) depending on what the user wishes to call it, and interacts directly with the wearer of the proposed Pathogen Smart Mask

[77] Notifications like banners, lights, voice prompts, vibration can be turned on or off or limited

[78] Examples: Mr Benton goes shopping for his son, Noah’s first school shoes. Noah goes to XYZ school, when Mr Benton is in ABC shoe store the camera, which is scanning the Bar/Q Codes automatically, the “Personalised Shoulder Buddy” (PSB) tells Mr Benton that 6 of Noah’s class mates have bought ABC type of shoe, that the reviews on the shoes are one of the best value for money (makes Mr Benton more confident about choosing that particular shoe) That the shoe was promoted to the first purchaser as a result of their PSB’s interaction/data collection from the school website/links from social media/3 rd party marketing from ABC Shoes. Mr Benton’s purchase is therefore added to the data collection

[79] Example: Paul goes shopping for basketball runners for his daughter Sarah. PSB tells

Paul or points out a brand of runners and tells him that Sarah likes Michael Jorden . PSB could even be that of Michael Jorden’s voice (or visual if heads up glasses are connected) explaining why you should buy that type of basketball shoe i.e.: value, fit, features etc prompted from data collected from links from social media/3 rd party marketing etc from ABC Shoes. Paul’s purchase is therefore added to the data collection [80] Example: Don is coming over for dinner, user is at alcohol shop (Dan Murphy) and looking at wines. Personalised Shoulder Buddy prompts user that Don doesn’t drink Wine (known from Don’s linked bio social media accounts and up loaded preferences) he drinks bourbon, user then goes to the bourbon section and PSB tells user that out of the 800 bottles sold this week 65% has been Jim Beam, prompted from data collected from links from Don’s social media accounts/3 rd party marketing etc, bourbon purchase is therefore added to the data collection. The PSB’s voice or visual could be of a chosen character or preference including well known celebrates which would require them to record their voices to the PSB App. While the user may choose their own voice for their PSB if the user has accepted instore overrides the voice may change to one of the stores paid characters/actors/tv stars etc.

[81 ] Example: User is in the chemist getting cough medicine for little one, Personalised Shoulder Buddy/Angel (PSB/Angel) prompts user that little one had a reaction to this type of cough medicine and suggests a different brand

[82] TV screens installed in store aisle, shows a visual of the users Personal Shoulder Buddy (PSB’s voice or visual could be of a chosen character or preference including well known celebrates which would require them to record their voices/video to be added to the PSB App. In store Prompts (voice)(visual) and uses shoppers personal name and prompts sale items based on predictive/habit shopping or items normally bought if user accepts in store overrides or items that 3 rd parties wish to sell more of.

[83] When the user has on AR/VR glasses/goggles they will be able to shop and see themselves in the outfit they wish to try buy without trying it on

[84] User settings for the PSB would dictate the order in which the PSB prompts the user. It is totally personalised, and the level of the interaction is too. PSB has voice or visual chosen by user, when in shops this could be overridden by a known actor or sporting legend. PSB could be an actor of your choice

[85] Example: Personal Trainer (PT) could download a personalised PT that prompts you in confectionary isle not to buy, if no PT then your personalised Shoulder Buddy may prompt you to buy one or two packages of confectionary. In a clothing shop the PSB may tell you how great you would look in a particular outfit etc

[86] Example: As the PSB is linked to social media platforms via FB, Instagram, Linkedln etc, PSB can prompt the user on up and coming events and based on what the other person has been looking into or their likes based on mapping profile, behavioural spending or internet searches, PSB can prompt ideas for birthday presents, gifts etc. [87] PSB also makes dinner prompts/suggestions for dinner/recipes based on who’s coming to dinner using shared links, via social media etc and may highlight known nut or seafood allergies or favourite foods of the guests that are coming

[88] Medical use/treatment:

[89] Input medical info/history, doctor, medical conditions, Next of Kin, monitors state of health via pulse, temp etc and if it needs to contact someone regarding emergency, stores vitals for last few minutes before incident, can be uploaded to first responder, even if phone is flat the responder can get important information via sim card if user has allowed it

[90] If a first responder arrives to a person wearing the Pathogen Smart Mask which has had a medical emergency, if the wearer has down loaded an app (app not yet developed but forms part of this device/invention) to their smartphone and is paired to the band (which band?), the last few minutes of their vitals could be recorded, and a first responder could connect to it and get vital information especially if the user has poor health or long-term illness (this could be done with other devices as well as the mask). Info about a person’s medical history or even treating doctors/medication etc could be downloaded. A wearer could also limit or not allow access to this sort of information. It would require the user to have their smartphone near or, on them and paired to the band, however an onboard microchip could be used to record and save the vitals for the last few minutes of a user. The Pathogen Smart Mask could also call 000 (emergency services within that country) or a monitoring station if it has detected certain situations that may require medical treatment. Some users could opt to install an add on medical monitor and/or an upgraded Pathogen Smart Mask therefore not requiring their phone.

[91 ] Medical Pathogen Smart Mask :

[92] It’s proposed that an Upgraded Pathogen Smart Mask (Medical) will be made with similar design and when placed on a patient it will display many vital signs required by treating medical staff. Vitals can be displayed on the Mask itself or paired to other screens, doing away with attaching equipment to a patient and making it easier to transport the patient. The patient would then be able to communicate while wearing the mask and external medical air can be fitted/attached to the Pathogen Smart Mask via a medical attachment which will fit onto the smart band.

[93] A patient’s vital signs can be monitored remotely such as like being monitored at a station on a hospital ward or from within an ambulance.

[94] The medical Pathogen Smart Mask will be paired to hospital monitoring equipment. [95] With or without the Band being unplugged from the headset, and an across the forehead band can be plugged in to give out vitals when plugged or pair to medical monitoring equipment.

[96] Additional Features

[97] Attachable peak for working in or out in the sun

[98] GAMING: To change the look of the mask there will be clip on attach ments/panels that change the look of the device. Dressing it up or personalising it, changing the shape of the mask into different characters stickers also available

[99] A turn on/off work light to allow a wearer to see while working and in dance/play mode the Pathogen Smart Mask can light up in time with music being played (Same with this bit about dance and play - maybe do another heading such as ‘Additional Features’)

[100] Another process that has been identified that this device has the ability to be used in conjunction with other devices, such as a shopping trolly/cart could be scanned and weighed prior to shopping, products are scanned via Pathogen Smart Mask and voice commands give quantities placed in trolley, upon leaving the store the trolly/cart is reweighed, and if the weight of the trolley matches that of the purchased items placed in the trolly/cart the total price is displayed and voice command makes the payment (if the person has entered credit card details to make automatic payments using voice recognition).

[101] The device also provides a new platform in which to launch a new type of interactive voice command phone and camera system.

[102] The device can be paired to existing devices such as smart phones, however the device will also be capable of being used as a standalone phone/communication device and taking on the go photos or provide real-time hands-free scanning.

[103] With forward and rear mounted cameras, which can rotate between horizontal and vertical positions, it is proposed that the invention will be able to take 3D photos or videos, using voice commands and or other, that give a 360-degree view. Once the user uploads the files to other devices for viewing, the user will be able to pan around the photo taken and it will show a 2D/3D image of not only what the user was looking at but also to the left/right and rear of the user. These types of photos/videos will be known as Photo All Round shot (PARs) or Video All Round shooting (VARs). To operate voice commands will be as simple as but not limited to the user speaking, “photo/video... . Capture”.

[104] The user will then be able to upload the 3D image to their smart mask and while wearing smart glasses/goggles they will be able to move around in the photo which will come to life using developing software and interact with people and objects within the image [105] The invention can support a new type of heads down display or ‘Smart Display’ which will sit just above the top lip of the mouth and nose shield and will operate with the headset even after the Band/Body of the Pathogen Smart Mask are removed. The Smart Display will be able to bend/rotate upwards and sit above/near the eye.

[106] The Smart Display will use voice commands to operate but can be paired to other devices to allow for interaction between the user and the Smart Display. Software and/or Apps that from part of this patent, will allow the user to use voice commands on a windows or framed button icon system to execute the correct, or chosen path, that the user wishes to take. Example of the commands will be but not limited to left/right, scroll up/down, A, B, C (when display shows multiple answers they will be listed as A, B, C etc or 1 ,2, 3.... user then picks which icon/label/window)

[107] While the invention will be capable of pairing to smart devices like that of tablets, TV’s, computer/screens etc, a small touch screen measuring approximately 50mm x 125mm, but not limited to this size, will be able to be paired to or plugged into the invention and provide visual display. Screen forms part of this invention which is envisioned as an optional add-on to the invention

[108] The onboard front and rear cameras will be removeable and other plug-in zoom lens or night vision cameras and displays will be able to be fitted in their place as well as high powered microphones or boosting antenna.

[109] Whilst preferred embodiments of the present invention have been described, it will be apparent to skilled persons that modifications can be made to the embodiments described.

[110] Figures 11 to 14 show expansion of the mask device into the field of Virtual Reality (VR/AR/XR) gaming. The mask device can also be expanded into other technologies interconnects with other smart devices.

[11 1] Figure 11 (a) shows the embodiment with the forward cameras 70, removable filter 32 and the chin band 14 in the form of a cover over a structural band. Figure 11 (b) shows the embodiment with the adjustable locking arms 122 and a filtered inlet 32 to a powered fan. Figure 11 (c) shows the ultraviolet LED lights 84 within the ported air chamber and the internal/external microphone 36. Figure 11 (d) shows the addition of rear removable camera 210 to the headphone module 12, headphone lights 212 and charging and download ports 214 on the bottom part of the headphones modules 12. Figure 1 1 (e) shows the adjustable arms 122 for the headphone modules, the speakers 36 and working lights in the headband. Figure 1 1 (f) shows the over ear headphone modules 112 and an adjustable male plug 42 on the chin band to plug into the headphone modules. [112] This modified version of the invention is a device that generates a Virtual Reality (VR) game and playing field that users can physically see through the goggles 50 and/or smart displays 52 and interact with the surroundings, in an indoor or outdoor area, while wearing the VR Goggles device.

[113] Transmitters known as XR/AR/VR Gaming Environment Transmitters (GETs)

[114] As show in Figures 13 and 14, Transmitter/Transmitters 300 (XR/AR/VR GETs or simply ‘GETs System’), will be placed by the User/Users in, or around, a location such as a field, park, football field, tennis court, carpark, or other areas. The transmitters 300 will be placed in the corners of the playing field.

[115] Once placed the GETs System 300 will produce a perimeter, inside that will be a known playing area 310 that Users can move around in while playing wearing their XR/AR/VR Goggles. However, the locations are not limited to outdoor areas, indoor areas will work just as well, and it is envisioned that purpose-built buildings (or modified buildings) could be used as the surrounds for creating an AR/VR Gaming Platform, in which a User/Users can physically take part.

[116] Players can be in different countries from one another provided they have GETs systems with good or uninterrupted service. Both players can have an area (field or an internal building) to game on, and the GETs Systems will overlap the playing areas to produce a gaming area that players from different countries can game on at the same time.

[117] Operation:

[118] A GETs System may include One or more transmitters 300. (Examples used here are for a GETs System using 4 transmitters in an outdoor situation). The User/Users will place the transmitters in an outdoor location.

[119] One of the Transmitters 300 is a server that stores all the different games, that can and will be developed, for Users to play and interact with. The server transmitter, known as the GETs Server, can store several games downloaded to it at any one time.

[120] The GETs Server creates the map or layout that Users will play and move around on. The size of a map or layout for any one game will only be limited by signal strength being received by the users’ AR/VR headset via GPS/GNSS, radio signals or other. The use of more transmitters or boosters acting like a meshed system (especially indoors) will boost the signal strength to Users.

[121] Note: The gaming layout could be several kilometres in any one direction, while the actual playing field required may only be a fraction of that. The server will therefore randomly generate the layout to suit the area needed. [122] The GETs Sever will keep track of where the User/Users are and update their coordinates in real time.

[123] As well as keeping track of single or multiple users, the server will update the map or surroundings to each User within the game. As the game will only have to generate the surrounding directly around the User/Users this will cut down the buffering and need for the server to generate a full-size layout of an entire area to be played on.

[124] The other transmitters 300 shown, labelled AT (Transmitter), BT and CT, help create a boundary or perimeter that the game will be played within. This perimeter will keep the User/Users safe while playing within the VR created by the server.

[125] As soon as the User/Users steps outside the perimeter, the VR Game will stop being displayed to the Users’ headset, thus protecting them from entering unknown areas or surrounds.

[126] Calibration:

[127] The elevation of the playing field and of a User will be determined, but not limited to, the following.

[128] User Calibration: A User’s under foot (sole) and head height elevation must be determined in order for the game to detect and display the user in an upright, crouched, laying down or running position. This will be done using the headset as the upper and lower elevation or;

[129] By using the headset as the upper, and a transmitter located elsewhere on the user, to determine the lower elevation.

[130] Topography Calibration:

[131] This will mainly be required if the surface isn’t flat as the calibrated heights of known Users will update the surface elevation as they play in real time.

[132] The two methods of calibration of the playing or gaming surface described can be used but they are not the only methods.

[133] Users that are calibrated to the GETs Server can walk around the area within the perimeter

[134] The User/Users will use a staff with a receiver, linked to the GETs Server, will move around the gaming area, within the perimeter, in a grid like pattern and the elevations will be uploaded and be stored to the GETs Server.

[135] Once an area has been mapped, or even played on, the topography of the gaming area will be stored for future use. [136] Object locations, like a tree, rock or manmade surface can be entered into the GETs system, the server will create an overlay within the game which the User/Users will see as part of the game structure, which will depend on what game is being played.

[137] Indoor Gaming:

[138] The GETs System can be placed or installed within a room, within a floor level of a building and/or at each floor level of a building.

[139] In a multi-level building, depending on the game, an elevator may be an elevator between floors of a battleship, building or alien spacecraft, it may also be a portal between floors of different worlds. This is just some of the possibilities.

[140] Man-made structures within each room, floor or level can by uploaded into the GETs System and the server will create an overlay within the game, which the User/Users will see as part of the game structure, which will depend on what game is being played.

[141] Description:

[142] The GETs Server is a cube, cylinder, sphere, or other shaped device that can be place directly on the ground, mounted to a fixture, or placed on a stand. It is big enough to contain the physical hardware and runs the programs required to generate the VR games that the User wishes to play as well as keeping track of the User/Users coordinates in real time.

[143] While the GETs Server can generate its own perimeter, other transmitters of similar shape can be placed at different locations to produce a perimeter in which Users can play within. These transmitters can boost the signal from the server and give a visual reference to those using the system.

[144] Within buildings the transmitters will act as a meshed system to boost the signal strength from the server and help relay Users coordinates.

[145] The server and transmitters can run on mains power, batteries, rechargeable batteries, or combination of battery and solar power.

[146] Each unit could have, but not limited to, a signal and or battery strength meter, USB and charging ports, input controls, alarm if transmitter is knocked or moved as well as features.

[147] Games:

[148] Escape room type games will be developed, along with mazes. Games where people hunt other players or battle alien life forms.

[149] VR Games will be played on and in different atmospheres, battleships, space stations, underground tunnels etc. [150] Note: The games are only limited to one’s imagination all which Users will be able to move around in and take advantage of the area that they have created to play.

[151] To go with the VR GETs System, in development, are vibrating vests that use sound as well as vibrating batteries, leg, and arm bands as well as wrist and forearm devices which interact with the mask/headset/headphone. A hit or strike on a user will result in a massive vibration from the area that’s been attacked as well as deep sensing sound.

[152] Handheld devices will interact with the smart devices once they are paired and some will be able to act as handheld weapons within the VR Environment.

[153] Forearm Interface Device:

[154] The forearm interface device 400 (Refer to Fig 12) is a strap on/clip on or other, device that will hold a smart screen 410, previously described in another patent, which will interact between the HeadTech Smart Mask, Smart Glasses, AR/VR Goggles, as well as other brand VR goggles and smart devices.

[155] The forearm interface device 400 includes the screen 410, forearm band 412 for mounting the device 400 to the user’s forearm, mouse type interface 414 connected to a pivot 415, and a camera 416 mounted to a telescopic arm 418. The pivot 415 allows the interface 414 to be stowed under the screen 410 when not in use, and moved to the user’s palm when in use via a flexible arm 428, the interface 414 providing a left click button 430, a right click button 432, and thumb control buttons 434. The camera 416 can also be stowed next to the screen 410, and can be extended to the user’s hand/fingers via the telescopic arm 418.

[156] The screen 410 will give visual reference to Users, while the extendable hand controls 414 will act as a mouse like device, controlling scroll, selection functions as well as operate within AR/VR Game as a weapons device, or to select different weapons, change settings and allow different inputs once paired to smart devices etc.

[157] The forearm device 400 is a cradle that is fixed to the forearm of a User. It has a telescopic camera 416 that can be extended to take photos, while on the other side of the cradle is an adjustable mouse-like control 414, used by the User to input commands to smart devices that it is paired too.

[158] The mouse-like control 414 is adjustable to clear any smart screen placed into the cradle so that it can be placed into the hand of the user.

[159] The cradle itself is there to hold a smart screen but can be adjusted in a way so that it can hold other smart screens including smart phones of other brands.

[160] Smart displays: [161] Adjustable Smart Display Arm 52 can be plugged into either the left (for left handed users) or unplugged and swapped to the other side, therefore all Headphone types and styles will have a USB port to the front of the Headphones to allow for the connection of Smart devices. Devices will be able to plug in on either the left or right-hand side and into both sides as required.

[162] Smart glasses and smart goggles:

[163] To be developed to interact with peoples’ work, showing them Augmented Displays (AD) and problem areas at work on a production line as well as Virtual Display for gaming for which apps and other devices are wanting to be developed. The Glasses and Goggles will plug into either side of the Headphones, so the devices become one.

[164] Gaming:

[165] There are Currently two proposed gaming Apps for the gaming enthusiast, one of a medieval style, where the user must battle the worst of the worst fears such as Spiders, Scorpions, Snakes, Wasps, Centipedes and Worms. There to help are the Birds, Dragons, Butterflies etc. Rallies are a must to increase a user’s level and greater rewards such as gold, gems, magical potions, and materials needed for forging better armour.

[166] The game is played both in the virtual battlefield and upgrading done online anywhere.

[167] The other game is a futuristic game set on another world, spacecraft, or on our home planet.