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Patent Searching and Data


Title:
SYSTEM AND METHOD FOR PLAYLIST MANAGEMENT WITH SOCIAL NETWORKING
Document Type and Number:
WIPO Patent Application WO/2024/010541
Kind Code:
A1
Abstract:
The invention is related to a playlist management with social networking platform that provides users to contribute to the selection of a song that will be played next, in a registered place. The socializers, who checked in the place, are shown within the platform and this will also let people communicate with each other on the platform. The ones who mutually voted for the same song will be shown to one another; by which the utilization will be increased. The platform set sights on social networking in the act of voting the songs that are playing in the registered place and sorting playlists according to the most rated by the socializers.

Inventors:
GÜRLER TURAN (TR)
KARAEREN VEHBI (TR)
Application Number:
PCT/TR2022/050735
Publication Date:
January 11, 2024
Filing Date:
July 08, 2022
Export Citation:
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Assignee:
DEVBU BILISIM ANONIM SIRKETI (TR)
International Classes:
G06F3/00; G06F15/16
Foreign References:
US20120290653A12012-11-15
US20100037752A12010-02-18
Attorney, Agent or Firm:
KAYAHAN, Senem (TR)
Download PDF:
Claims:
CLAIMS System for playlist management comprising,

• first device of a place that provides a playlist of songs capable of being played at a place where the playlist is accessible via a network

• second device of a user which has access to view the playlist in the first device via network to vote for songs from the playlist of songs which user desires to hear and accordingly updating the order of songs to be played at the place

• server that gets a playlist of songs from the platform which the first device uses and serves a playlist of songs to the second devices System according to Claim 1 characterized in that the second device of the user comprises a mobile application to list places registered to the application. Method for playlist management by using a system of Claim 1 characterized in comprising steps of

• Connecting the first device of a place that provides a playlist of songs capable of being played at a place where the playlist is accessible via a network, to the server by a mobile application

• Connecting the second device of a user to the mobile application by login means

• On the second device choosing the place to be checked-in

• On the second device viewing places’ current playlist and its songs

• On the second device voting any song to get involved in the sorting of the playlist

• On the first device playing an updated playlist Method according to claim 3 is characterized in that, for connecting the playlist to the server, the first device after adding the place through the application, selects the relevant music platform and allows the permissions required through the OAuth. Method according to Claim 3 characterized in further comprising step of sending a message to other voters. System according to Claim 2 characterized in that said application further provides actions to be selected as o listing private conversations o viewing messages of a specific conversation o sending message o viewing notifications o viewing places’ notification o viewing personal notification o viewing own or others’ profile o updating personal settings System according to Claim 2 characterized in that, said application further provides gaining points by checking into the place or viewing places’ playlist or voting for a song.

Description:
SYSTEM AND METHOD FOR PLAYLIST MANAGEMENT WITH SOCIAL NETWORKING

TECHNICAL FIELD

The invention is related to a playlist management with social networking platform that provides users to contribute to the selection of a song that will be played next, in a registered place. The socializers who checked in the place are shown within the platform and this will also let people communicate with each other on the platform. The ones who mutually voted for the same song will be shown to one another; by which the utilization will be increased. The platform set sights on social networking in the act of voting the songs that are playing in the registered place and sorting playlist according to the most rated by the socializers.

STATE OF THE ART

Jukeboxes allow users to choose the music they want. In places such as restaurants and bars, music boxes are provided to provide the desired music upon request. In recent years, a new generation of jukeboxes has become available, offering significant improvements in operations for all parties involved. Specifically, traditional standalone phonograph and CD jukeboxes are being replaced by digital download jukeboxes that are controlled and communicated by a central server.

In the prior art, the jukebox system includes a central server containing a main library of audio content and audiovisual content that can also or alternatively be downloaded from there. The jukebox system also includes several remote jukebox devices. Each of these jukebox devices is typically located in a bar, restaurant, club, or other desired location and can receive coins, bills, credit/debit cards, etc. from a user, may attempt to play music in response to receiving payment, and have one or more user-selected songs to be played. In another application, a music service is paid on a per-location subscription basis and selected music is free to the end-user. The jukebox device typically includes a screen that presents information to the user and allows the user to select songs from there, and a sound system that plays the selected songs. The screen can also be used to view videos or graphics related to the song. The screen may also be used to display advertisements, display other types of advertisements and/or display other requested information to attract customers to the jukebox itself. Jukebox devices can be operated to communicate with the central server via a communication network, such as the Internet. Thus, the songs contained in each jukebox can be customized through communication with the central server to provide the songs and/or genres customers typically request at each jukebox location.

US 6,308,204 discloses a central server that can be used to update the operating software on the jukeboxes to, for example, change the operation of the jukebox, such as to provide new or improved features. Thus, songs can be remotely changed as desired without the need to have someone personally service the jukebox. To maximize the revenue that a jukebox generates, it is important to make the most desired songs available on the jukebox over time. If customers cannot find songs they like on the jukebox, usage of the jukebox will dramatically decrease. On the other hand, it is impossible to predict in advance exactly what a customer at any location will desire to play on the jukebox. As a result, the jukebox may not be enjoyed.

US2022174796A1 discloses a system that includes local servers connected to each of the jukebox devices. The central server includes a master library of songs. Each of the jukebox devices includes a subset of the master library on a local storage device of the jukebox. The central server may be used to individually manage the contents of the jukebox device, by monitoring usage of and updating the subset of songs on each of the jukebox devices with the intent of maximizing the usage thereof.

Creating good playlists is especially difficult when the playlist is designed for a group of people at a social event. Playlist algorithms have no way of understanding listeners' moods or people's tastes. A subset of the population often does not have the same music or movie tastes as the population, so even playlists based on this data benefit from knowing the tastes of specific people. As a result, to truly optimize the playlist, it is necessary to be able to incorporate the influence of the listening population into the playlist. DESCRIPTION OF THE DRAWINGS

Figure 1 : Flow-chart for the process of the invention

Figure 2: Flow-chart for Backend event listener

Figure 3 : Flow-chart for Back-end Queue Processor

Figure 4: Flow-chart for connection of music platform to server

Figure 5: Interface of application for registering a place

Figure 6: Interface of application for checking in a place

DETAILED DESCRIPTION OF INVENTION

The system of the invention provides users to contribute to the selection of the song that will be played next, in a registered place, while socializing & dating. The ones who checked in a place are shown within the platform and this will also let people communicate with each other on the platform. The ones who mutually voted for the same song will be shown to one another; by which the utilization will be increased. The platform set sights on socializing and dating in the act of voting on the songs that are playing in the registered place and sorting playlists according to the most rated by the socializers.

The invention is a system and method for socializing and dating with music ordering. Method of providing music by the invention includes creating a playlist of songs capable of being played at a place, the playlist accessible via a network (internet) by users, providing users with access to the playlist of songs via the network, receiving user votes via the network indicating which songs from the playlist of songs users desire to hear and updating order of songs to be played at the place based on the user votes. The method and system allow a plurality of users to interact with a playlist and specifically for allowing listeners to vote on items within the playlist using their mobile telephones and based on the votes, the playlist can be reordered.

Figure 1 shows the working principle of the system of the invention. The system comprises a mobile application on a mobile device where a user enters with login means such as e-mail or social accounts. Upon entering the user can see nearby places registered to the application on a map or category. Other choice upon entering is to list private conversations, view notifications, view own profile or view own places which are created by the user as listed below:

• see nearby places registered to the application on a map or category

• list private conversations o view messages of a specific conversation o send message

• view notifications o view business (registered place) notification o view personal notification

• view own profile o update personal settings o purchase subscription

• view own places which are created by himself.

User refers to people whose social media accounts or personal e-mail information are logged into the application. The place is the business created by people who have logged in to the application with their social media accounts or personal e-mail information. Users can register their businesses as places and connect the music platform that they use at the place with servers of the invention. Server gets a playlist of songs from the platform which the first device uses and serves a playlist of songs to the second devices. So that even when they start playing music, the system automatically pulls the music list and the currently playing song in the application and presents it to the vote. Places can be restaurants, business centers, concerts, cafes, offices, shopping centers, or even the user's own home.

For the choice of seeing nearby places, one of the places is selected. Then alternative actions are listed below.

• Check into the place

• View places’ current playlist and its songs o Vote for any song in order to get involved in the sorting of the playlist

• View places’ cover photo, description, and location

• View song voters (people) • View people checked in

In a preferred embodiment by checking into the place and/or viewing places’ playlist, the user will gain points. Also, the system provides an alternative embodiment that people voting for the playlist can be sent messages to other voters and can meet them.

Under the choice of viewing their own places, users can

• Create a new place

• Select place location or

• Edit place details o Enable/disable the voting system o Place information o Connect places’ music platform account

Place’s music platform can be selected among YouTube, Spotify, Deezer, Fizy, Apple music or other platforms. Then select the playlist and enable users to add their own songs.

Places connect the application with the music platform they use for once and give the necessary permissions by using the platform's OAuth (authorization) systems. Servers handle the data extraction and processing part. As it is seen from Figure 4, for the places to connect their music playing platforms to the server of the invention, after adding the place through the application, they must select the relevant music platform and allow the permissions required through the OAuth window. If the place does not change its user on the chosen platform or does not change the platform it uses, it will be sufficient to do this process only once. After allowing permissions, they will see the success screen.

By the system of the invention, each registered place’s playlist becomes a social music platform for this place where users can vote for the song that they want to be played next.

Application of the invention doesn't need to be open to get the place’s playlist and the currently playing song. The place can keep its list updated in the application by continuing to play songs on the music platform it uses on any device.

Also, places can use the web client (website) of the invention to play their own songs saved on their own computer; this refers to “offline” in figure 1 to show if places use their own music library. In this case, all communication will be between servers and places’ computers.

After connecting with their social media accounts or e-mail addresses, users can choose one of the places close to their location on the map and check in there, they can see the name and cover photo of the current playing song and a song list that the place is playing at the moment. They can see the photo, description, and location of the place, votes given to the songs in that place, users who voted for any song, and send messages to other members to meet. They can also vote for the song they want from the playlist and contribute to the ranking of the playlist. Users can gain points by voting for a song or checking in to a place and spending them to message other people. Users can receive and view notifications sent by places. They can also receive personal notifications such as messages from other users. Users can view their own profiles and make edits according to themselves, upload their own photos as profile pictures. Every person using the application of the invention has the right to add their own place. In order to add their own place, they must first validate their phone number by a code sent from the application of the invention. After creating their own place through the application, in order to share the song list on the application of the invention, the music platform used by the place must be connected with the application of the invention. After connecting, he can start playing the music by selecting a playlist he wants. They can also allow or prevent other people from adding new songs.

If the playlist order changes when the user votes for any song, we have created a queue system in order to control it on the server-side and intervene in the music platform used by the place in figure 3.

When a new job arrives in the queue system, we take it and connect it to the playlist played by the place and sort the existing playlist order as users vote, so that the next song is changed. Also, it reset the vote count for the current playing song.

Members can see, message and meet other members who checked in at any place and like the songs. It will be more advantageous when they meet people who liked the same song / visited the same place since they might have similar tastes.

Places use mobile phones, tablets, or desktop devices to let their visitors listen to songs. When these devices start to play music, the application can access the playlist and the currently playing song due to the previous connection and permissions. This process does not require any extra connections or direct access to the device. Users can gain points by voting for a song or check-in to a place and can spend them to message other people or they can make discounted purchases or get gifts (drink, meals, etc.) from contracted places. Gaining point quantity can be different by action.