Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016195704
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of improving taste of a ready-to-win performance.SOLUTION: A pachinko game machine 1 sometimes executes a prescribed ready-to-win performance with ready-to-win symbols displayed thereon. Ready-to-win performances include a first ready-to-win performance that is executed in a state where a first display line number of display lines are displayed, and a second ready-to-win performance that is executed in a state where a second display line number of display lines are displayed. The ready-to-win performances may be sometimes executed in a performance mode where a specific decoration symbol is displayed. A probability of executing a special game is set higher in a case of executing the first ready-to-win performance in the performance mode than a case of executing the second ready-to-win performance in the performance mode.SELECTED DRAWING: Figure 20

More Like This:
JP2008253632GAME MACHINE
JP2018099607GAME MACHINE
JP2023093261GAME MACHINE
Inventors:
SHIMADA TAKEZO
KOSHIKAWA KATSUJI
YAMAMOTO AKINORI
WACHI TAKASHI
NADAHARA TAKU
NAKANO MICHIKO
SUEMATSU TAKAHIRO
Application Number:
JP2015077446A
Publication Date:
November 24, 2016
Filing Date:
April 06, 2015
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2004135889A2004-05-13
JP2013220164A2013-10-28
Attorney, Agent or Firm:
Ryo Teramoto
Masahiro Ozawa



 
Previous Patent: Game machine

Next Patent: Game machine